Projects
Our Work
Explore projects across LogiNestForge, Utility Work X, Little Gary Games, and Cogsmith. Each card is a deeper case study — click through to read the full write-up.
Utility Work X
3 projectsUtility Work X — The Resource Planner
People, plant, equipment and site requirements, organised in one place. See what's needed, where it's assigned, and what gaps remain — then plan ahead, adjust on the fly, and stop double-booking, shortages, and last-minute scrambles before they start.
Read more →Utility Work X — Customer Service & Feedback, Tracked to Resolution
Register customer cases, site issues and feedback directly in the system — from the office or the field — then track every one through to resolution. No more feedback lost in spreadsheets, inboxes, or someone's memory.
Read more →Utility Work X — From Fast Incident Reporting to Real Prevention
In an emergency, no one should be hunting through menus. Utility Work X lets site teams raise an incident from any page in seconds — then turns those reports into an operational record you can actually learn from, helping teams move from reacting to problems to preventing them.
Read more →Little Gary Games
3 projectsBeast Born: Factions — The Creatures Are Already Here
A monster collector where the discovery mechanic is your phone's camera. Scan the codes around you to reveal hidden creatures — then capture them, battle them, or walk away. Your choices follow you.
Read more →Tactics of the Fractured Eternity — Every Tile Remembers
A turn-based hex tactics RPG built in Unity, where the battlefield isn't scenery — it's a combatant. Six fractured realms, living maps, and depth that comes from the board, not from bigger numbers.
Read more →Astralis Conflict — A Galactic War Hiding in Plain Sight
A two-screen space MMO. Your phone is a galactic scanner; your web dashboard is the command centre for an empire. Walk the real world, capture territory, build fleets — then sit down and run the war properly.
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