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LogiNestForge

Forging Logic Into Systems

LogiNestForge is the UK studio behind Utility Work X field-compliance software, Little Gary Games indie titles, and Cogsmith managed IT & custom engineering — design-led, built properly from the ground up.

Explore Our Work

A nest for software, games, and smart technology

LogiNestForge brings its arms under one roof — a software platforms team behind Utility Work X, an indie game studio at Little Gary Games, and a consultancy & engineering arm at Cogsmith covering managed IT, web & software, and custom smart-systems. Whether we're building a compliance platform for live streetworks, a tactical RPG, or a custom IoT device, the principle is the same: understand the problem properly, then forge the right solution.

Our divisions

What we work on

How we work

Built properly, supported long-term

Four habits that show up in everything we ship, from compliance platforms to tactical RPGs.

Requirements first

Deep, structured discovery before a single line is written. We map the real workflow — not the one a generic tool assumes.

Field-tested design

Our team has years across utilities, construction, compliance, IT, and software engineering. We design with operational reality baked in.

Compliance & audit ready

Every action logged, every artefact retained. We design for the audit you don't know is coming, not the one you do.

Built to maintain

Typed data models, proper QA, real tooling. The systems we ship keep getting better long after launch.

Featured Projects

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utilityworkx

Utility Work X — The Resource Planner

People, plant, equipment and site requirements, organised in one place. See what's needed, where it's assigned, and what gaps remain — then plan ahead, adjust on the fly, and stop double-booking, shortages, and last-minute scrambles before they start.

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utilityworkx

Utility Work X — Customer Service & Feedback, Tracked to Resolution

Register customer cases, site issues and feedback directly in the system — from the office or the field — then track every one through to resolution. No more feedback lost in spreadsheets, inboxes, or someone's memory.

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utilityworkx

Utility Work X — From Fast Incident Reporting to Real Prevention

In an emergency, no one should be hunting through menus. Utility Work X lets site teams raise an incident from any page in seconds — then turns those reports into an operational record you can actually learn from, helping teams move from reacting to problems to preventing them.

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smart systems

CogSmiths — Survey-Grade Precision Without the Survey-Grade Price

Modern phones are only accurate to about five metres — fine for finding a coffee shop, not fine for a utility survey. So we engineered our own portable RTK base station that feeds precision corrections straight into Utility Work X, turning a rough mobile fix into something you can actually trust on site.

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little gary games

Beast Born: Factions — The Creatures Are Already Here

A monster collector where the discovery mechanic is your phone's camera. Scan the codes around you to reveal hidden creatures — then capture them, battle them, or walk away. Your choices follow you.

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little gary games

Tactics of the Fractured Eternity — Every Tile Remembers

A turn-based hex tactics RPG built in Unity, where the battlefield isn't scenery — it's a combatant. Six fractured realms, living maps, and depth that comes from the board, not from bigger numbers.

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little gary games

Astralis Conflict — A Galactic War Hiding in Plain Sight

A two-screen space MMO. Your phone is a galactic scanner; your web dashboard is the command centre for an empire. Walk the real world, capture territory, build fleets — then sit down and run the war properly.

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Latest

From the Blog

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Studio Notes

Small Team, Big Constraints: How Limits Make Better Games

Why creative constraints make better games. A small studio’s case for tight scope, the one-feature rule, and how limits force focus that big budgets often lose.

22 Jul 2026

Devlog

Designing the first turn-based combat prototype for Tactics of the Fractured Eternity

Devlog from Little Gary Games: how we built the first prototype of turn-based combat for our tactical RPG Tactics of the Fractured Eternity.

15 Jul 2026

Design Notes

Teaching Without a Tutorial: How Good Games Explain Themselves

The best game tutorials are invisible. We look at how level design teaches players to play, the introduce-test-combine-twist pattern, and when text prompts are fine.

8 Jul 2026

Platform Insight

Concurrent users vs named licences: why utility SaaS pricing matters

Most SaaS charges per named user. UtilityWorkx charges per concurrent user. Here's why the difference matters for utility contractors with shift work.

1 Jul 2026

Design Notes

The Difficulty Curve Is a Conversation, Not a Wall

Good game difficulty is a conversation, not a wall. We explore the flow channel, the line between hard and unfair, and why difficulty options aren’t dumbing down.

24 Jun 2026

Platform Insight

Why we built a compliance badge that doesn't lie

Most utility compliance dashboards show green when they shouldn't. Here's the bug we caught in our own system, and what we did about it.

17 Jun 2026

Craft Notes

Why a Jump Should Feel Good Before It Looks Good

Game feel is the invisible craft that makes controls satisfying. We break down what goes into a great jump — coyote time, buffering, juice — and why it matters.

10 Jun 2026

Compliance & Safety

What is NRSWA compliance software?

NRSWA compliance software helps UK utility contractors meet street works obligations. Here's what it actually has to do — and why most tools don't.

5 Jun 2026

Design Notes

Why We Prototype Ugly and Fast

Why we test whether a game idea is fun using ugly, throwaway prototypes — and how rapid prototyping saves a small studio months of building the wrong thing.

4 Jun 2026

Field Notes

The Friday afternoon problem every utility operations director knows

Every UK utility operations director knows the Friday afternoon reconciliation problem. Here's why the industry's been stuck with it — and what comes next.

29 May 2026

Get in touch

LogiNestForge is the hub where innovation, creativity, and systems come together. From Utility Work X field-compliance software to indie games at Little Gary Games, and managed IT & custom engineering through Cogsmith — we forge logic into systems that hold up in the real world.

Whether you need compliance-ready field tools, an engaging game experience, bespoke IoT, or IT support that just works — tell us about the problem and we'll come back to you with a first-pass plan, indicative cost, and next steps inside two working days.

Prefer email? Support@Loginestforge.uk

Get in Touch

Quick contact

Got a question? Drop us a line.

Send a quick message from any page and we'll come back to you, usually within two working days.

Prefer email? Support@Loginestforge.uk

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