Blog
From the forge
Articles, design diaries, and engineering write-ups from the LogiNestForge team.
Craft Notes
Why a Jump Should Feel Good Before It Looks Good
Game feel is the invisible craft that makes controls satisfying. We break down what goes into a great jump — coyote time, buffering, juice — and why it matters.
6/10/2026
Compliance & Safety
What is NRSWA compliance software?
NRSWA compliance software helps UK utility contractors meet street works obligations. Here's what it actually has to do — and why most tools don't.
6/5/2026
Design Notes
Why We Prototype Ugly and Fast
Why we test whether a game idea is fun using ugly, throwaway prototypes — and how rapid prototyping saves a small studio months of building the wrong thing.
6/4/2026
Field Notes
The Friday afternoon problem every utility operations director knows
Every UK utility operations director knows the Friday afternoon reconciliation problem. Here's why the industry's been stuck with it — and what comes next.
5/29/2026
