Blog
From the forge
Articles, design diaries, and engineering write-ups from the LogiNestForge team.
Small Team, Big Constraints: How Limits Make Better Games
Why creative constraints make better games. A small studio’s case for tight scope, the one-feature rule, and how limits force focus that big budgets often lose.
22 Jul 2026
Designing the first turn-based combat prototype for Tactics of the Fractured Eternity
Devlog from Little Gary Games: how we built the first prototype of turn-based combat for our tactical RPG Tactics of the Fractured Eternity.
15 Jul 2026
Teaching Without a Tutorial: How Good Games Explain Themselves
The best game tutorials are invisible. We look at how level design teaches players to play, the introduce-test-combine-twist pattern, and when text prompts are fine.
8 Jul 2026
Concurrent users vs named licences: why utility SaaS pricing matters
Most SaaS charges per named user. UtilityWorkx charges per concurrent user. Here's why the difference matters for utility contractors with shift work.
1 Jul 2026
The Difficulty Curve Is a Conversation, Not a Wall
Good game difficulty is a conversation, not a wall. We explore the flow channel, the line between hard and unfair, and why difficulty options aren’t dumbing down.
24 Jun 2026
Why we built a compliance badge that doesn't lie
Most utility compliance dashboards show green when they shouldn't. Here's the bug we caught in our own system, and what we did about it.
17 Jun 2026
Why a Jump Should Feel Good Before It Looks Good
Game feel is the invisible craft that makes controls satisfying. We break down what goes into a great jump — coyote time, buffering, juice — and why it matters.
10 Jun 2026
What is NRSWA compliance software?
NRSWA compliance software helps UK utility contractors meet street works obligations. Here's what it actually has to do — and why most tools don't.
5 Jun 2026
Why We Prototype Ugly and Fast
Why we test whether a game idea is fun using ugly, throwaway prototypes — and how rapid prototyping saves a small studio months of building the wrong thing.
4 Jun 2026
The Friday afternoon problem every utility operations director knows
Every UK utility operations director knows the Friday afternoon reconciliation problem. Here's why the industry's been stuck with it — and what comes next.
29 May 2026
