little gary games
Beast Born: Factions — The Creatures Are Already Here
A monster collector where the discovery mechanic is your phone's camera. Scan the codes around you to reveal hidden creatures — then capture them, battle them, or walk away. Your choices follow you.
Every barcode, every QR code, every little printed glyph you've scrolled past today — Beast Born: Factions asks what if there were creatures living inside them. The hook is simple and a bit unsettling: *discover the hidden creatures living inside the codes around you.* No GPS, no map full of dots. Just a scanner, the real world, and the suspicion that you've been surrounded the whole time.
Where it stops being a familiar "gotta catch 'em all" loop is the morality system. Capture, battle, or leave it be — the game remembers. Creatures react to your reputation, and loyalty isn't guaranteed just because you won the fight. How you treat what you find changes what's willing to come with you and how it behaves once it does. That's the system we're most careful about and least willing to fully spoil before people feel it for themselves.
It also quietly shares a faction cosmology with the rest of the studio's worlds — the same forces that fracture the realms elsewhere turn up here wearing different faces. Built in Unity, same as our tactics title, with the same line in the sand on monetisation: cosmetic-only, no pay-to-win, no punishing energy timers.
In development. Scan responsibly.
